Skills
A 4th Skill Level "Legend" has been added. Now, Skill Tests are always performed based on the Controlling Quality (that is no bonus dice for a level of skill). Instead, the number required to gain an Achievement (and thus success) is as follows:
Untrained = 6
Skilled = 5+
Expert = 4+
Legend = 3+
A Fistfull of Dollars
A character can now spend their FF$ to gain additional dice on any Test. This is in addition to the standard rule allowing players to use their FF$ to make a die effectively roll a 6. Yes you can use them in combination to both gain an additional die and make it roll a 6 at the cost of 2 FF$.
Healing
Healing is done every day of full rest. A character gains 1 Quality point lost to injury. A medic can try to help this by making a Medicine Skill Test. Success grants an additional point of healing.
If a medic tries to help multiple people in a single day, they suffer a -1 die penalty per every additional 2 people (so 3 people will cause a -1 penalty, 5 a -2 penalty and so on).
A Medic trying to heal themselves suffers a -1 penalty. If their attempt is unsuccessful, they gain 0 points back. If it is successful, they gain 2 points back.
Combat
A new range (Extreme) has been added. Only Long range weapons have a chance of hitting at that range. See chart:
Target Range
|
|||||
Weapon Range
|
C
|
S
|
M
|
L
|
X
|
Close
|
+0
|
-1
|
-2
|
n/a
|
n/a
|
Short
|
-1
|
+0
|
-1
|
n/a
|
n/a
|
Medium
|
n/a
|
+0
|
-1
|
-2
|
n/a
|
Long
|
n/a
|
+1
|
+0
|
-1
|
-2
|
Scatter Gun*
|
n/a
|
+3
|
-1
|
-3
|
n/a
|
* Scatter Gun’s use their own range modifiers even though they are
Medium Ranged weapons.
Close = 0-2 yards, Short = 3-15 yards,
Medium = 16-50 yards
Long = 51-200 yards, Extreme = 201 – 400 yards
Dodging is now a straight Nimble Test, but can still only be done once per combat and against an attack that you are aware of.
The Base Damage of weapons has been modified in some cases, see chart:
Weapon
|
Cost (Bucks)
|
Range
|
Damage
|
Axe
|
10
|
C
|
2
|
Bow
|
5
|
M
|
0
|
Buffalo Rifle
|
100
|
L
|
3
|
Cudgel
|
1
|
C
|
1
|
Derringer
|
25
|
S
|
0
|
Gatling gun
|
1000
|
L
|
2
|
Hatchet
|
5
|
C
|
1
|
Knife
|
2
|
C
|
0
|
Revolver
|
20
|
S
|
1
|
Rifle
|
75
|
L
|
2
|
Sabre
|
20
|
C
|
1
|
Scattergun
|
35
|
M
|
0
|
Spear
|
3
|
C
|
1
|
Tomahawk
|
6
|
C
|
1
|
Whip
|
5
|
S
|
-1
|
Thanks to everyone helping to playtest this ruleset. Hopefully with your input it can grow into a pretty decent game.
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